wenglish Posted October 21, 2019 Share Posted October 21, 2019 Hi! I'm a new Houdini user, this is my first post here. I'm having some trouble finding the answer to this question, sorry if it is something really basic that I've missed. I am animating a character, and I want him to run for awhile, and then stop. My idea was to use the animation layers, I created a run cycle that loops, and then I thought I would just animate the layer influence down from 1 to 0 over a few frames. When I change the value manually it does what I expect, fades out the run animation into the layer under it. But when playing the animation back with keyframes set nothing happens. What am I doing wrong? Thanks! Quote Link to comment Share on other sites More sharing options...
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