IhabAli Posted November 15, 2019 Share Posted November 15, 2019 Hello, Any idea what is creating the collision surface seen by the pyro or smoke solvers when used in conjunction with the bullet solver in a mutual relationship and feedback forces are turned on? I'm trying to debug the collision shape that appears when I turn on feedback and it doesn't seem to be coming from either the bullet or pyro/smoke solver streams. I've attached a simple scene to illustrate. windtunnel.hiplc Quote Link to comment Share on other sites More sharing options...
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