Jump to content

Pyro solver w/Feedback collision


IhabAli

Recommended Posts

Hello,

Any idea what is creating the collision surface seen by the pyro or smoke solvers when used in conjunction with the bullet solver in a mutual relationship and feedback forces are turned on? I'm trying to debug the collision shape that appears when I turn on feedback and it doesn't seem to be coming from either the bullet or pyro/smoke solver streams. I've attached a simple scene to illustrate. 

windtunnel.hiplc

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...