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Bake Volume & Attenuation


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Hi everyone,

do you have an idea how to bake lights into volumes with attenuation. I've tried the Bake Volume SOP, but this one ignores attenuation.

Two example rendering attached: Rendered (top) and baked (bottom). In both the light is on the same position.

img_v0007_02_rendered.jpg

img_v0007_01_baked.jpg

Edited by AlSk
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