Feather Posted February 4, 2020 Share Posted February 4, 2020 (edited) Quick question. This is the diffuse AOV from a render using nothing but a distant light. To give you an idea, this scene is rather large. The geometry in this scene is a ocean volume and a plane. I have removed the displacement map from the material to isolate this as much as possible. I can not for the life of me find what sampling quality I'm missing here. Does anyone recognize this kind of circle pattern coming from the light? Edited February 4, 2020 by Feather Quote Link to comment Share on other sites More sharing options...
Feather Posted February 4, 2020 Author Share Posted February 4, 2020 SOLVED: It's not a light, its not a sample. ITS FOAM. When writing out the spectra and you're not using the foam, turn it off. Turns out those circles are gigantic, I mean impossible to recognize as such foam particles. Quote Link to comment Share on other sites More sharing options...
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