Syrena Posted March 12, 2020 Share Posted March 12, 2020 Hello folks! I'm currently trying to solve an issue with a flip fluid flat tank setup. I have an animated collision object (shark) breaching the surface... simple enough. Now I want to have some velocity that occurs only above the fluid surface that pushes the splash in whatever direction I want. Now, I only want it to affect splash that is above the main water surface. I tried using a Uniform Force with an SDF Field Mask inside the Dopnet that lies a little above the water surface which works somewhat, but it's not so natural looking. What would be a more elegant solution to this? I've been working on different ways and haven't come up with anything that works well... thanks! Quote Link to comment Share on other sites More sharing options...
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