Nusmad Posted April 7, 2020 Share Posted April 7, 2020 Hi! Im doing some personal project where some kind of ceramic pot is launched to the wall and some smoke appears on the collision. I have come questions and hope you guys can help me to solve them. First of all, I created a simple rbd sim to destroy the pot and from it i added a debris source to spawn particles and smoke, the problem comes with the collision of the mesh, I created a vdb from polygons and created the fields that pyro needed (2nd image) (4th image) but when I visualice the colliders on the smoke object (1st image) the colliders appear to be low res and they doesnt match the input. //I tried to decrease the voxel size on the vdb but it doesnt do anything. Another question that I have is how can I make the smoke stick to the colliders, I come from applied houdini Dynamics IV and there is some kind of Correct collisions that houdini 17.5 doesnt have. (3rd image) Here is the .hip file with the .fbx of the pot. link to google drive Thanks for the help! Quote Link to comment Share on other sites More sharing options...
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