pheuberger Posted April 11, 2020 Share Posted April 11, 2020 Hey folks, I'm trying to sim an airplane turbine flying through billowing smoke and I can't quite figure it out. The smoke sim is built with a pyrosolver from a pyro source. There's also a velocity field in place that is calculated from a mountain sop on a sphere that's changing through time. My assumption is, that I should be able to build a vel grid with the help of the volume velocity sop and plug that into the sim somehow, but I didn't get it to work. Anyway, how would you solve this? Cheers, Philipp Quote Link to comment Share on other sites More sharing options...
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