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How to increase a value of an attribute after being activated at random frames.


sidarth

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Hi, Iam doing a small vex RnD, i have some points with @active=0 and i make them @active=1 randomly by point number over time. lets say i have given them an attribute @temp =0, all i wanted to do is the value of @temp should increase from 0 to 1 gradually over frame when @active=1. for example, if the @active = 1 at frame number 30, the value of @temp of the same point should increase from 0 to 1 from frame 30.

 

thanks in advance

Edited by sidarth
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