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How to pin a body in ragdoll state to target points in a crowd system ?


Borges34

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Hi,

I'm trying to find a way to pin multiple iterations of the default biped to points of an animated deformed geometry, via the crowd system, but with the ragdoll activated. Actually, as if the body was literally nailed, hanging to the points, each part of the body moving accordingly to the point position, ragdoll on each. Like a dead doll whose limbs would move according to the support on which it's nailed…
In other words : kind of similar to the effect of a copy to point operation, but where each copied body would benefit from it's own independent ragdoll effect, while every one sticks to its corresponding moving point.

I managed to populate each point of my target geo with the biped, but the default behavior, when using the “populate” command, defines that each point is the spawn location of the crowd agent. Collision layer and joints, ragdoll is activated, but I can't find the way to pin each body to a target point, and make the ragdool work as I want.

Maybe some of you masters of H will have some ideas on how to constrain each members of a crowd to a point, on a ragdoll state  ?

Edited by Borges34
Reformulating my question more precisely
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