Borges34 Posted May 12, 2020 Share Posted May 12, 2020 (edited) Hi, I'm trying to find a way to pin multiple iterations of the default biped to points of an animated deformed geometry, via the crowd system, but with the ragdoll activated. Actually, as if the body was literally nailed, hanging to the points, each part of the body moving accordingly to the point position, ragdoll on each. Like a dead doll whose limbs would move according to the support on which it's nailed… In other words : kind of similar to the effect of a copy to point operation, but where each copied body would benefit from it's own independent ragdoll effect, while every one sticks to its corresponding moving point. I managed to populate each point of my target geo with the biped, but the default behavior, when using the “populate” command, defines that each point is the spawn location of the crowd agent. Collision layer and joints, ragdoll is activated, but I can't find the way to pin each body to a target point, and make the ragdool work as I want. Maybe some of you masters of H will have some ideas on how to constrain each members of a crowd to a point, on a ragdoll state ? Edited May 13, 2020 by Borges34 Reformulating my question more precisely Quote Link to comment Share on other sites More sharing options...
Borges34 Posted May 14, 2020 Author Share Posted May 14, 2020 Is my question wrongly asked or..? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.