IhabAli Posted May 26, 2020 Share Posted May 26, 2020 Hello, I'm looking for a way to essentially implement texture baking in SOPs. I came up with the attached solution using uvsample on a map loaded to a grid object where each point represents a pixel in the desired texture resolution. For some reason this simple approach seems correct to me but doesn't work. Any idea what I'm doing wrong? Projector.hipnc Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.