Adam Ferestad Posted June 10, 2020 Share Posted June 10, 2020 I am trying to modify a texture map using a stamp command on the material override and it is not seeming to stamp. What am I missing? Here is my expression $HIP/4kTexture.`stamp("../StampBoxes", "ptnum", 0)+1`.png It successfully imports one texture, but it does not increment the value in the stamp. If I break that in any way, the whole texture breaks so it is "working", just not stamping off 0. Even if I use a different default value, the output of the stamp command is always 0. I am just using $PT in the value for ptnum on the copy stamp node. The scene is around 200 boxes, each pulling a separate texture. Quote Link to comment Share on other sites More sharing options...
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