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HtoA baking out animated UVs?


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Hi guys -

Back in my Softimage days I did a few 3D projection-mapped projects (projecting back onto real-world objects).  Basically there was a script that would bake out all the textures as uv maps, advance a frame & do it again.  I have a friend who is trying to do the same thing in Houdini with Arnold.  I did a quick search and didn't come up with anything definitive.  I know there's a maps_baker tool from SideFX Labs, but it seems to be set up to bake out a single frame.  The baking tab for HtoA also seems to be set up for single frames.

Is there a method for getting animated textures baked out as UV map sequences?

Thanks,

 

Paul

 

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