paulrus Posted June 11, 2020 Share Posted June 11, 2020 Hi guys - Back in my Softimage days I did a few 3D projection-mapped projects (projecting back onto real-world objects). Basically there was a script that would bake out all the textures as uv maps, advance a frame & do it again. I have a friend who is trying to do the same thing in Houdini with Arnold. I did a quick search and didn't come up with anything definitive. I know there's a maps_baker tool from SideFX Labs, but it seems to be set up to bake out a single frame. The baking tab for HtoA also seems to be set up for single frames. Is there a method for getting animated textures baked out as UV map sequences? Thanks, Paul Quote Link to comment Share on other sites More sharing options...
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