evanrudefx Posted June 23, 2020 Share Posted June 23, 2020 Hello, I am working on a procedural tree that grows. I took the geometry and converted it to a sdf then added noise. How can I get rid of the "Swimming" effect? I saw someone saying to use the uv's instead of position, but that was for a point vop. This was done in a volume vop on a sdf. Any ideas? Quote Link to comment Share on other sites More sharing options...
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