edganHomt Posted July 5, 2020 Share Posted July 5, 2020 I'm trying to make a procedural bridge system and now creating a vertex in the surface below but it seems to detect the grid without the edit instead. Quote Link to comment Share on other sites More sharing options...
acey195 Posted July 10, 2020 Share Posted July 10, 2020 Hey The nearpoint() expression lets you find the pointnumbers of other geometry nearby. *If you instead want to get the closest location on the surface, you probably want to use the xyzdist() function. *Otherwise, if you want to get the position directly underneath (in a specific direction, no matter the angle of the other surface) you can use the intersect() function. https://www.sidefx.com/docs/houdini/vex/functions/xyzdist.html https://www.sidefx.com/docs/houdini/vex/functions/intersect.html Quote Link to comment Share on other sites More sharing options...
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