oaschwab Posted July 30, 2020 Share Posted July 30, 2020 (edited) Is there a way to use a principled surface shader and also use a uniform volume shader? If I have a clear object like an ocean but I want it to have a uniform volume shader also. Is there a way to do this without duplicating the object and applying a water shader to one object and a uniform volume to the other? The example I'm using specifically uses the principled shader with some solid and some transparent surface. I can't figure out how to have a volume shader inside the object. There has to be a better way. Edited July 30, 2020 by oaschwab Quote Link to comment Share on other sites More sharing options...
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