guigolinho Posted August 2, 2020 Share Posted August 2, 2020 Hey guys, Just to briefly explain what I'm trying to achieve, basically I want to emit continuously one kind of objet (cone) in one side of the scene and swap to a different geometry when these pass a certain point (say a hoop for example). Being a bit more specific, I want to emit RDB objects and convert them in water after they pass through the hoop so they splash when they hit the ground. Just attached a quick sketch. In my mind I have to create a DOP network with a pop source (done) where we emit the points. Separately, I would also have a different DOP where I simulate the water. I guess I would have to pass the velocity attribute from one to the other so the objects (now transformed into liquid) continue with the same trajectory and end up splashing on the ground. Well... I don't know how to swap between DOPs lol. I followed different tutorials and I know how to swap/load other dop after a specific frame (dopio+timeshift) but this only works when it's one object only. It doesn't when you are shooting objects constantly, doesn't it? Any help would be much appreciated! Thanks! Quote Link to comment Share on other sites More sharing options...
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