Kaprolactam Posted October 13, 2020 Share Posted October 13, 2020 (edited) Hey everyone, this seems like a rather trivial thing, however, I'm a bit stuck. I'm currently working on an AA gun-asset to create tracer fire for a couple of night shots, but I'm having trouble getting the pop source to emit a constant stream of particles. It works if I set the emission to once every frame or once per substep, but for all other combinations of timings I tried, I get a stuttered particle stream with lumps and gaps. I must be missing something here. Surely there is a way to quantize the particle emission to be more regular? Thanks in advance! aa_asset_dev_v001.hip Edited October 13, 2020 by Kaprolactam Clarification Quote Link to comment Share on other sites More sharing options...
Kaprolactam Posted October 13, 2020 Author Share Posted October 13, 2020 So it happens like it usually does, right after posting my cry for help, I discover the checkbox for probabilistic emission, unchecking which is exactly the solution I was looking for. So in case, anybody else looks for it, the pop source node has the option in question. 1 Quote Link to comment Share on other sites More sharing options...
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