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Bones Animation

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mm yeah.. i see. the problem still remain.

is there a way to use tha quaternion curve, but.. weighted? anyway not linear..

my idea is: i visualize in channel editor my animation curves that produce a bad movement, and a quaternion (weighted i mean.. but i don't know if it's possible..), so adjusting my animation curves i can see the result in the quaternion...

mm don''t know if it's a good idea....

i attach a file so you can see what kind of "bad animation curves" i mean...



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