vertigo262 Posted November 8, 2020 Share Posted November 8, 2020 Trying to get 2 wheels to rotate with one transform at the same time. I am using a copy Stamp, and it partially works except one wheel is reversed, and I can't figure out how to get the other one rotated the same way so it works. I am thinking instead of a copy stamp, linking 2 objects might make more sense with a center transform, but I don't know how to do this. If anyone has any insight how to do this it would be greatly appreciated Quote Link to comment Share on other sites More sharing options...
PixelNinja Posted November 8, 2020 Share Posted November 8, 2020 I looks like the copy sop is set to rotate the copy by 180 degrees on the y axis. This would make the copied wheel rotate in the wrong direction. Here are three approaches: 1- Transform sop to control the wheel rotation, then mirror sop to create the other wheel. 2- Transform sop to control the wheel rotation then copy sop set to scale -1 in the X axis to create a the other wheel 3- Copy the wheel so that you have two packed copies and then use a mops transform modifier to rotate the packed primitives. I used method 3 for a simple sops based car rig recently and it worked really well. I had a single mops transform handling auto rotation (based on travel distance) for all 4 wheels. Quote Link to comment Share on other sites More sharing options...
vertigo262 Posted November 8, 2020 Author Share Posted November 8, 2020 Thank you Matt! That solved my issue, and works really well! Not doing a full rig just some simple car posing on multiple frames! Quote Link to comment Share on other sites More sharing options...
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