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Pop orbit object [Tutorial]


k2p8

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Hi all ! :)

I did a simple vex scene with particules orbiting an object. The main challenge is to avoid particules to exit their orbit by computing an vector that correct their distance to the surface object from an iso value.

Hope you like it.

 

Update : Added the gradient of geodesic distance as axis of rotation for the particules. Usefull if you want to rotate along each element of a geometry, like arms, legs, tentacles, etc.

 

preview.jpg

pop_orbit_001_odforce.hiplc

Edited by k2p8
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