k2p8 Posted December 19, 2020 Share Posted December 19, 2020 (edited) Hi all ! I did a simple vex scene with particules orbiting an object. The main challenge is to avoid particules to exit their orbit by computing an vector that correct their distance to the surface object from an iso value. Hope you like it. Update : Added the gradient of geodesic distance as axis of rotation for the particules. Usefull if you want to rotate along each element of a geometry, like arms, legs, tentacles, etc. pop_orbit_001_odforce.hiplc Edited December 20, 2020 by k2p8 7 Quote Link to comment Share on other sites More sharing options...
remsug Posted May 18, 2021 Share Posted May 18, 2021 Thanks i love all of your contents Quote Link to comment Share on other sites More sharing options...
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