apollo Posted January 14, 2021 Share Posted January 14, 2021 Hi guys, I'm trying to export color data visualized using a "Volume Slice" node linked to a VDB with different colors inside it, visualization is obviously perfect, but can I export to a texture the stuff I see with the Volume Slice node ? I'm visualizing the Cd attribute.... Tried many ways but I didn't found a simple solution for the moment. Quote Link to comment Share on other sites More sharing options...
BenWall Posted January 17, 2021 Share Posted January 17, 2021 Not sure if this is the best way to do this, but you can use volumesample() to get attributes on a plane. It should be easier to bake this than a volume slice, as you'll have uv. The plane's rows / columns number will set your texture resolution (1 face = 1 pixel) volumesample.hip Quote Link to comment Share on other sites More sharing options...
apollo Posted January 19, 2021 Author Share Posted January 19, 2021 Thanks a lot, I'm doing some tests to pick right colors from Volume Cd attribute.... Quote Link to comment Share on other sites More sharing options...
k2p8 Posted January 21, 2021 Share Posted January 21, 2021 (edited) There is a game tool that does it. You can bake/render slice of your volume. It works for any kind of data on your volume. https://www.sidefx.com/tutorials/channel-packing-pyro-data-using-the-texture-sheets-rop/?collection=50 Edited January 21, 2021 by k2p8 Quote Link to comment Share on other sites More sharing options...
duendito Posted November 15, 2021 Share Posted November 15, 2021 @BenWall thanks for posting that sample file. How would then go about rendering that? Quote Link to comment Share on other sites More sharing options...
BenWall Posted November 26, 2021 Share Posted November 26, 2021 On 11/15/2021 at 2:06 PM, duendito said: @BenWall thanks for posting that sample file. How would then go about rendering that? I'd go with Entagma's method to bake points attributes to a map on UV space: Quote Link to comment Share on other sites More sharing options...
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