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Houdini Crowds Differentiation between agent states


jheffel

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Hi, I'm working on a multi-agent crowd setup and am wondering if anyone has any insight into how to properly alter clip settings when multiple agents have the same clip name?

for example, I have

AgentA --> walkClip

AgentB --> walkClip

Right now, if I add a crowd state called 'walkClip' to my crowd simulation both of the agent types work correctly with it.  My issues is if I want to speed up the cycle for AgentA, and slow down the cycle for AgentB each in their own crowd state node how would I go about doing that?  Currently I can only seem to change their properties together in the 'walkClip' agent state node.

I've been reading through the docs, and it seems like houdini understands that they are different cycles by pairing them with their agentname attribute?

 

On a previous project I worked on I noticed that one of my agents was importing it's cycle name using the full name of the bclip on disk - this would separate the cycles enough for me to modify their speeds independently, however with this new project I'm not sure how to get them to pick up the full bclip name at the agent load step - anyone have any ideas how you could trigger this?

eg:

'AgentB_clip.walkClip.bclip' instead of 'walkClip'

 

any help / insights much appreciated.  Thanks!

Edited by jheffel
typo
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