Jens Posted November 30, 2006 Share Posted November 30, 2006 I'm facing the following problem. When editing VEX Code at SHOP's level there is always that nice 'test compile' button. However when I create a new VEX Builder OP and start writing the inline code there is no such pretty button. Houdini simply crashes / gets caught in an endless loop if I make a mistake there. So this is somewhat inconvinient. Have I missed something? Is there a better place to edit and test this VEX code ? Quote Link to comment Share on other sites More sharing options...
MADjestic Posted November 30, 2006 Share Posted November 30, 2006 I'm facing the following problem. When editing VEX Code at SHOP's level there is always that nice 'test compile' button. However when I create a new VEX Builder OP and start writing the inline code there is no such pretty button. Houdini simply crashes / gets caught in an endless loop if I make a mistake there. So this is somewhat inconvinient. Have I missed something? Is there a better place to edit and test this VEX code ? This is really a strange SESI decision to not have this functionality for VOPs, however a workaround could be to have your code in a normal Operator Type (say a VEX Surface Shader), test your code there and then copy everything back into the VOP when everything is ready. Or better Quote Link to comment Share on other sites More sharing options...
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