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Test Compile For Vex Builder Ops


Jens

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I'm facing the following problem. When editing VEX Code at SHOP's level there is always that nice 'test compile' button. However when I create a new VEX Builder OP and start writing the inline code there is no such pretty button. Houdini simply crashes / gets caught in an endless loop if I make a mistake there. So this is somewhat inconvinient. :angry:

Have I missed something? Is there a better place to edit and test this VEX code ? :huh:

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I'm facing the following problem. When editing VEX Code at SHOP's level there is always that nice 'test compile' button. However when I create a new VEX Builder OP and start writing the inline code there is no such pretty button. Houdini simply crashes / gets caught in an endless loop if I make a mistake there. So this is somewhat inconvinient. :angry:

Have I missed something? Is there a better place to edit and test this VEX code ? :huh:

This is really a strange SESI decision to not have this functionality for VOPs, however a workaround could be to have your code in a normal Operator Type (say a VEX Surface Shader), test your code there and then copy everything back into the VOP when everything is ready.

Or better

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