RyuMaster Posted March 4, 2021 Share Posted March 4, 2021 I am generating this kind of mesh, those are cave walls. Next I want to place kind of 'door frames' in narrow passages. First step would be to detect narrow passages. Are there some existing SOP which could assist me in doing so? Or only direct coding will help, like 1) Trace from each polygon 2) Test if any other opposite in given distance 3) Save to group If only coding, then I would appreciate link to maybe some VEX which does similar stuff, so I could get better idea of functions used Quote Link to comment Share on other sites More sharing options...
RyuMaster Posted March 4, 2021 Author Share Posted March 4, 2021 Ignore it, managed to solve brute force way with intersect sop Quote Link to comment Share on other sites More sharing options...
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