gps Posted March 10, 2021 Share Posted March 10, 2021 (edited) Hello !. Is there a way to use a curve to distort a heightfield so that the noise will follow the flow of a path ?. I'm looking for a way to have heightfiled noise to follow the curvature of a path to try a fake churned up mud from footprints Edited March 10, 2021 by gps Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.