Jump to content

Scaling simulated fire


Maya01

Recommended Posts

Hey,

I recently did a pyro fire sim and I am now trying to transform/scale the caches to place them in the scene/ get them into maya for rendering. I have never tried scaling anything but density before which I know to divide by whatever I got on my transform. Now this cache has temperature/flame fields and if I scale everything up by let's say 10, the fire becomes super blown out. Is there anything I can do about this? I tried scaling the other fields but that doesn't seem to do anything? 

 

If anyone has any pointers, I would appreciate it!

Thank you!

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...