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ocean surface shader a little confused about transform space


jiboren

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say i have a ocean ,i need do some deform in the ocean surface shader , transform the space from current to object ,then i did some deform work ,then transform it back to current space ,give the new surface position to shading normal , the render have this prob , i think my way is wrong , someone who familiar about it pls help me . appreciate it .

i did a simple hip file show this question , you can download it ,in the shader ,put a aanoise plus with object position ,you can switch it between normal and wrong . you can regenerate you ocean spectrum . thanks !

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deformOcean.hip

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