jiboren Posted April 10, 2021 Share Posted April 10, 2021 say i have a ocean ,i need do some deform in the ocean surface shader , transform the space from current to object ,then i did some deform work ,then transform it back to current space ,give the new surface position to shading normal , the render have this prob , i think my way is wrong , someone who familiar about it pls help me . appreciate it . i did a simple hip file show this question , you can download it ,in the shader ,put a aanoise plus with object position ,you can switch it between normal and wrong . you can regenerate you ocean spectrum . thanks ! deformOcean.hip Quote Link to comment Share on other sites More sharing options...
jiboren Posted April 12, 2021 Author Share Posted April 12, 2021 Anyone , pls , Quote Link to comment Share on other sites More sharing options...
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