Fenolis Posted May 25, 2021 Share Posted May 25, 2021 Hi, does anyone have any insight on how I would go about modeling this bit of geometry procedurally? I've attached my attempt at creating the shape but I'm unsure of how to proceed. car_hood.hiplc Quote Link to comment Share on other sites More sharing options...
skomdra Posted May 25, 2021 Share Posted May 25, 2021 7 hours ago, Fenolis said: Hi, does anyone have any insight on how I would go about modeling this bit of geometry procedurally? I've attached my attempt at creating the shape but I'm unsure of how to proceed. car_hood.hiplc piece by piece. You can use some points, add sop, resample to control the shape, sweep, group by range, group by object, extrude, bevel, bend... Possibilities are different, maybe some ramp to control the silhouette, some copy to points, shapes, booleans. All kind of stuff is possible. Just try to break it down on basic shapes (sphere, tube, box) think of deformers, patterns, mirroring. One option would be to make it from many pieces and then merge everything for the rendering. If you don't have to deform it, it can have as many pieces as you want. Mastering sops would help. Quote Link to comment Share on other sites More sharing options...
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