Jump to content

Heightfield particle collision?


Jyochi

Recommended Posts

Hi, I'm extremely new to Houdini and I'm trying to create sand winds like in here: 

My approach is to create particles (sand grains) that spawn on the heightfield, before being blown by a wind simulation or something (or instead of individual grains, just a smoke simulation)

What I have so far is a Procedural desert heightfield. I followed a tutorial to set up a smoke simulation that advects to a pyro,, but I'm struggling with setting up collisions and figuring out how to spawn the smoke/sand procedurally on the heightfield.

My pyro sim:

image.thumb.png.abb8b9404e72e80e18be049cbf165951.png

My heightfield:

image.thumb.png.4afdc349e191c41d95db8b47032e2066.png

Any help would be much appreciated! I can elaborate on any part so I can get advice better.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...