The_Distiller Posted July 1, 2021 Share Posted July 1, 2021 Hey guys. The labs volume texture SOP only supports baking the density of a volume as a black and white texture. Can someone modify the node so that it bakes the actual colour of the volume into the RGB channels and the density into the alpha? Thanks! This is the node I’m talking about: https://www.sidefx.com/tutorials/write-volume-slices-to-texture-for-ue4/ Quote Link to comment Share on other sites More sharing options...
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