rickvdvulkaan Posted July 28, 2021 Share Posted July 28, 2021 For modeling purposes, i want to add some noise to the position of the points, but without affecting the Z axis. So i tried the mountain SOP first, but i found no options to exclude the z axis. so i tried vops, with the noise and add node, but as expected this adds noise to all directions. I'm kind of stuck, as i'm still a beginner. Can someone point me in the right direction? Quote Link to comment Share on other sites More sharing options...
Fenolis Posted July 28, 2021 Share Posted July 28, 2021 (edited) Point Jitter SOP - axis scale z: 0 OR Attribute Wrangle (Run Over Points): Remember to click the little icon to create the parameter. vector noise = noise(chv("offset")+@ptnum); noise.z = 0; @P += noise; As with most things in Houdini, there are infinite ways to achieve a given effect. Edited July 28, 2021 by Fenolis 1 Quote Link to comment Share on other sites More sharing options...
rickvdvulkaan Posted August 1, 2021 Author Share Posted August 1, 2021 The point jitter sop was perfect. I'm in the middle of a VEX "course" (joy of vex on cgwiki, really awesome), so i'm kinda playing with that code, trying to make the effect bigger/smoother, etc. thanks, really helpful! Quote Link to comment Share on other sites More sharing options...
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