wallasaurus Posted September 23, 2021 Share Posted September 23, 2021 Hi folks, So I just tried to use a tangent space normal map in houdini, and I'm getting seams. This is a regular pain getting the baking tool and render engine synced, and I was hoping houdini would work perfectly, but I'm struggling. I'm not a normal map noob, but I still may have missed something. It's not inverted axis or those things - it looks like one of the more subtle issues that can occur. Is there a specification somewhere for what tangent basis houdini uses in the gl viewport? I have googled around for a while and didnt reach any breadcrumbs to lead me further yet. Any help much appreciated. cw Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.