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[FLIP SIM] Initial Particle viscosity attributes stuck at 0


TinFoil

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Heyo, first time on this forum so hopefully I'm doing this correctly :P 

I have a basic flip sim setup where I would like to control the viscosity based on time and age ( as from some popular tutorials online).

However, I'm stuck on the problem that the first creation inital particles have their viscosity stuck at 0, even if I have a constant value in the viscosity attribute at 10000 (as a test).

I believe this is an issue with particle seperation of the flip source or flip object within the dop net. I found that increasing the particle seperation in the flip object and decreasing in the flip source fixed those initial particles, but then I run into the issue of having too many gaps between particles. 

What's even more strange is I have a 1-1 setup from a tutorial setup with the same values, yet I'm running into these issues. 

I have included the hip file if anyone is able to help me out with this.

 

Thanks!!

* Viscosity not velocity in the hip name :P 

Flip_Sim_Velocity_Broken_01.hipnc

Edited by TinFoil
I wrote velocity instead of viscosity
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