TomJ Posted November 3, 2021 Share Posted November 3, 2021 (edited) Hello everyone. I prepared a simple model with two UV islands, one of which is flipped. They have a common edge in the middle. But when I import this geometry this edge is stitched. For this reason, uvlayout cannot decompose them separately. I don't understand why this is happening and how to fix it. Help fix this please. (Sorry for my English) Edited November 3, 2021 by TomJ Quote Link to comment Share on other sites More sharing options...
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