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Houdini sews UVs when importing a mesh.


TomJ

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Hello everyone.

I prepared a simple model with two UV islands, one of which is flipped.

They have a common edge in the middle.

scr_1.thumb.jpg.1c67e0628edf0c4a3b55209d694fa1bf.jpg

But when I import this geometry this edge is stitched.

scr_2.thumb.jpg.3a58be6e23b768fbab941f1618204afc.jpg

 

For this reason, uvlayout cannot decompose them separately.


I don't understand why this is happening and how to fix it.
Help fix this please.

 

(Sorry for my English)

Edited by TomJ
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