AmsalemSacha Posted November 25, 2021 Share Posted November 25, 2021 Hellon houdinians, I'm a student in VFX 3D, and I'm working on a RBD broken glass effect. I use RBDMaterialFracture node and I would like to generate my craks based on a image texture in black and white. I started by create a grid, use attributefrommap and I scattered them. But when I plug in the RBDMaterialFracture, any of scattered point before has a impact point. How can I use my texture map to make a pattern for my RBD cracks ? Thanks a lot in advance. Quote Link to comment Share on other sites More sharing options...
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