Jump to content

Generate cracks glass with a black and white texture RBD


AmsalemSacha

Recommended Posts

Hellon houdinians, I'm a student in VFX 3D, and I'm working on a RBD broken glass effect. I use RBDMaterialFracture node and I would like to generate my craks based on a image texture in black and white.

I started by create a grid, use attributefrommap and I scattered them. But when I plug in the  RBDMaterialFracture, any of scattered point before has a impact point.

How can I use my texture map to make a pattern for my RBD cracks ?

 

 

Thanks a lot in advance. 

tFtPTlQ.png

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...