ragupasta Posted February 13, 2007 Share Posted February 13, 2007 Hi there, Just trying to get in on some particle experience. Im trying to recreate the blitzball arena in Final Fantasy x, the image in question is here... http://www.sidefx.com/index.php?option=com...0&Itemid=68 I have the SOP's set up like this... I have the POP's set-up like this... So im wondering how do I make the particles pass through the outside of the sphere, but allow the particles to collide on the inside to fill the sphere? And 1 last question, would I be able to make a good looking water shader at the SHOP level, or am I going to have to use VEX? Thanks for your time. Glenn. Quote Link to comment Share on other sites More sharing options...
grasshopper Posted February 13, 2007 Share Posted February 13, 2007 Hi there,Just trying to get in on some particle experience. Im trying to recreate the blitzball arena in Final Fantasy x, the image in question is here... http://www.sidefx.com/index.php?option=com...0&Itemid=68 I have the SOP's set up like this... I have the POP's set-up like this... So im wondering how do I make the particles pass through the outside of the sphere, but allow the particles to collide on the inside to fill the sphere? And 1 last question, would I be able to make a good looking water shader at the SHOP level, or am I going to have to use VEX? Thanks for your time. Glenn. You could use groups and hitid. See attached. sphereSim.hip Quote Link to comment Share on other sites More sharing options...
ragupasta Posted February 13, 2007 Author Share Posted February 13, 2007 Wow, thanks grasshopper, thats more than I could have hoped for. Thanks again. Quote Link to comment Share on other sites More sharing options...
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