guache Posted February 1, 2022 Share Posted February 1, 2022 In my scene, I have semi-opaque objects with only one type of a (VEX) shader. This shader sends refractlight rays, encountering objects with the same shader. How can I detect how "deep" ray-wise I am, that is count the number of surfaces hit by the ray from the original shader call? Quote Link to comment Share on other sites More sharing options...
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