Jump to content

Count refraction depth (refractlight)


guache

Recommended Posts

In my scene, I have semi-opaque objects with only one type of a (VEX) shader. This shader sends refractlight rays, encountering objects with the same shader. How can I detect how "deep" ray-wise I am, that is count the number of surfaces hit by the ray from the original shader call?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...