doldory Posted February 13, 2022 Share Posted February 13, 2022 hi guys I'm a total beginner and have a newbie question! I'm a bit confused about creating attributes in the nodes like attribute create or bind export. It seems like, if I type an already existing attribute name like 'v' or 'n' , they automatically set velocity and normal value. But if I type some other name like 'blahblah', they create custom attribute and set a value for it. Do I understand this correctly? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
acey195 Posted February 15, 2022 Share Posted February 15, 2022 Yup that is correct if you are creating these attribs by binding in wrangles, you can specify the attribute type with a prefix (or set the type in the bind export node in vops) in wrangles for example, you can use i@blahblah to create an integer attrib, or v@blahblah to make it a vector(float3) if you do not define the type, by default it will become a singular float attribute type. 1 Quote Link to comment Share on other sites More sharing options...
Fenolis Posted February 16, 2022 Share Posted February 16, 2022 Here is a list of the attributes that Houdini natively uses: https://www.sidefx.com/docs/houdini/vex/snippets.html#known 1 Quote Link to comment Share on other sites More sharing options...
doldory Posted February 16, 2022 Author Share Posted February 16, 2022 7 hours ago, Fenolis said: Here is a list of the attributes that Houdini natively uses: https://www.sidefx.com/docs/houdini/vex/snippets.html#known 19 hours ago, acey195 said: Yup that is correct if you are creating these attribs by binding in wrangles, you can specify the attribute type with a prefix (or set the type in the bind export node in vops) in wrangles for example, you can use i@blahblah to create an integer attrib, or v@blahblah to make it a vector(float3) if you do not define the type, by default it will become a singular float attribute type. Thank you all! Quote Link to comment Share on other sites More sharing options...
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