oneXone Posted January 25, 2023 Share Posted January 25, 2023 Is there a way to tell it to re-use vertices when adding prims? Building a hexahedron with addprim "hex" does make an 8-vertex cube, but then it exports with 12 verts when converted to triangles. This would by handy to optimize an unlit vfx in a game engine. Quote Link to comment Share on other sites More sharing options...
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