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tetrahedral painted attrib issue


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Hi houdini folks,

Super quick question. I am having issues with defining stiffnes of tetrahedral softbody animation.

(Attaching super-basic teplate) I have painted area where I want to keep stiffnes stronger, and rest should be softer. However i am not quite sure if I am defining it correctyl. Any tips?

 

Thank for any advice, appreciate that in advance!!! :rolleyes:

tetrahedral_based_on_attribpaint.hipnc

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