herr.ja Posted March 16, 2023 Share Posted March 16, 2023 Hi houdini folks, Super quick question. I am having issues with defining stiffnes of tetrahedral softbody animation. (Attaching super-basic teplate) I have painted area where I want to keep stiffnes stronger, and rest should be softer. However i am not quite sure if I am defining it correctyl. Any tips? Thank for any advice, appreciate that in advance!!! tetrahedral_based_on_attribpaint.hipnc Quote Link to comment Share on other sites More sharing options...
herr.ja Posted March 16, 2023 Author Share Posted March 16, 2023 Ok, problem fixed. Wrond vex expression. Here is fixed version for those who are currious. FIXED_tetrahedral_based_on_attribpaint.hipnc Quote Link to comment Share on other sites More sharing options...
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