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Can Initialize A Variable To A Channel Value In The Vfl?


BrianK

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I'm writing a VEX shader that references about 20 objects in about 20 places in the shader. For instance, the variable startP is set to "ch("/obj/WE1/tx")".

Is there a way I can do all this channel referencing in the VEX code so that it's all setup when I drop the shaders, or does it have to be done through the GUI (or hscript)?

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