BrianK Posted April 10, 2007 Share Posted April 10, 2007 I'm writing a VEX shader that references about 20 objects in about 20 places in the shader. For instance, the variable startP is set to "ch("/obj/WE1/tx")". Is there a way I can do all this channel referencing in the VEX code so that it's all setup when I drop the shaders, or does it have to be done through the GUI (or hscript)? Quote Link to comment Share on other sites More sharing options...
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