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Need help with this vellum grains simulation


bobrandom11

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Hi everyone,

I've been trying to make this vellum simulation work for a while now, but i can't figure it out.

I've got a vellum grain simulation generated by animated geometry, and right now, I have two separate simulations that are working.

 

One sim that just follows the animated geo with a pin to target constraint:

image.thumb.gif.ccf201cf68129393098ce2c6fdd99582.gif

 

And a second sim just with a glue constraint and a attach constraint:

image.thumb.gif.396115687a3c1b6c11b6ae63e2038e46.gif

 

The goal is to transition from the first one to the second one. This is the closest I've come, but at frame 80, when I disable the pin constraint and enable the other two, it tends to explode:

image.thumb.gif.9c72d7a9d451da294783aef1f95ca2e0.gif

 

Any help or suggestions would be appreciated. Thanks!

skin_test_odforce.hip

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