bobrandom11 Posted November 15, 2023 Share Posted November 15, 2023 Hi everyone, I've been trying to make this vellum simulation work for a while now, but i can't figure it out. I've got a vellum grain simulation generated by animated geometry, and right now, I have two separate simulations that are working. One sim that just follows the animated geo with a pin to target constraint: And a second sim just with a glue constraint and a attach constraint: The goal is to transition from the first one to the second one. This is the closest I've come, but at frame 80, when I disable the pin constraint and enable the other two, it tends to explode: Any help or suggestions would be appreciated. Thanks! skin_test_odforce.hip Quote Link to comment Share on other sites More sharing options...
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