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uv problem


viktorofobos

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I have problems with my uv, I created a rbd simulation, a simple box breaks into pieces when it explodes, then I had to remove some small particles that do not fly well after the explosion, I exported it all to maya using alembic,  but my uv crashing in Maya.

that is, I have a changing number of polygons, how do I freeze the texture so that maya does not have problems.

please, someone help me

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