Symbolic Posted May 25, 2007 Author Share Posted May 25, 2007 Another rust test: I will stop dealing with this for now... and I will try to implement some bitmap textures... Quote Link to comment Share on other sites More sharing options...
Symbolic Posted May 25, 2007 Author Share Posted May 25, 2007 ... ow..and just another render... all from the depths of the sea ok ok... thats enough... I have to really stop playing around and to some real work... Quote Link to comment Share on other sites More sharing options...
Symbolic Posted May 27, 2007 Author Share Posted May 27, 2007 ... some more results... i think this has to go in the WIP section... but it has issues... I get those white lines... I am detecting the edge of the rust area... and using that to bump map the painted are... the border between paint and rust... Something is wrong Quote Link to comment Share on other sites More sharing options...
altbighead Posted May 27, 2007 Share Posted May 27, 2007 i think you need normalize vop before piping the bump to lighting model. Quote Link to comment Share on other sites More sharing options...
Symbolic Posted May 27, 2007 Author Share Posted May 27, 2007 ...mmm... thanks. i am sure i have a normalize VOP somewhere in the network.... but it might not be going into the right input... have to check then... Quote Link to comment Share on other sites More sharing options...
Symbolic Posted May 27, 2007 Author Share Posted May 27, 2007 Ok. The "Edge Bump" thing did not work. I have tried the "Normalize VOP" in all possible ways. I still get those white artifacts. I am posting this problem to the other post... "Growing Procedural Texture"... I will icnlude a render test and a *.hip file. Thanks. Quote Link to comment Share on other sites More sharing options...
Symbolic Posted May 28, 2007 Author Share Posted May 28, 2007 i think you need normalize vop before piping the bump to lighting model. Huhuuu! It worked... Thanks... I spent so much time and I have been piping that normalize thing in the wrong place all the time! it is ok now! Thanks. Quote Link to comment Share on other sites More sharing options...
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