Jump to content

Question on crowds mixing with constrained objects


Recommended Posts

Does anyone know of a way to make a non-rigged agent layer react dynamically with collisions in the simulation? 
 

for example - I have a crowd of agents who are forming a shield wall to block incoming sticky collision arrows. I make an agent layer with the agent and an agent layer of the shield, however since the shield is not rigged I cannot create a collision shape as you typically would with an agent, my only other idea was to somehow make the shield layer into an end object somehow that can then block the sticky collisions but am not sure of how to do this. Any suggestions would be greatly appreciated (sorry for no HIP but my setup has loads of geometry that I don’t feel like attaching) 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...