djorzgul Posted May 25, 2007 Share Posted May 25, 2007 (edited) Well, this what I am trying to do... I have a hand drawn title for my short film. I want it to be made from particles generating from nothing in some swirly motion (like blown in by the wind), forming the letters, resting for a few seconds and disintegrate again... I used trace op to make geometry from drawing (t is clean black calligraphy on white background).... What I want to ask is if this is the right way to do it, and if it is how to continue with adding particles... Thanks for guidance in advance dj. Edited May 25, 2007 by djorzgul Quote Link to comment Share on other sites More sharing options...
crunch Posted May 25, 2007 Share Posted May 25, 2007 Well, this what I am trying to do... I have a hand drawn title for my short film. I want it to be made from particles generating from nothing in some swirly motion (like blown in by the wind), forming the letters, resting for a few seconds and disintegrate again... I used trace op to make geometry from drawing (t is clean black calligraphy on white background).... What I want to ask is if this is the right way to do it, and if it is how to continue with adding particles...Thanks for guidance in advance dj. Another way to do it would be to use VEX to "scatter" a bunch of points in the right place and use them as birth points. sop picscatter(string map="Mandril.pic"; int seed=0) { vector mclr; float sum = 0; float x, y; int rseed; rseed = seed*Npt*1000; // Space seeds far apart rseed += ptnum; // Now, unique the seed for the point while (sum < 1) { x = random(rseed); rseed++; y = random(rseed); rseed++; mclr = colormap(map, x, y); sum += luminance(mclr); } P = set(x, y, 0); // Optionally, you can set the color from the map //Cd = mclr; } You can generate new points by setting the seed to something like $F to get new points every frame. Feed a bunch of points (i.e. a grid SOP) into the VEX SOP, then, birth points from the source points. Quote Link to comment Share on other sites More sharing options...
djorzgul Posted May 28, 2007 Author Share Posted May 28, 2007 hmh, I like this idea. and I will try a bit later. Thanks for the input... Quote Link to comment Share on other sites More sharing options...
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