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Slide relax quad topology only?


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Hi people, I'm struggling a lot to slide relax a quad topology surface.

I've tried the smooth/blur nodes but both seem to either fold the surface in on itself or bunch up all the points in a highly stressed concentration at the concave border regions, or otherwise just generate odd results, exacerbated by having to re ray a shrunken version back to the original volume.

I need to preserve this point order to downstream convert to a single nurbs patch, that's why I can't just quad remesh as it tends to generate extraordinary points, not really sure how to go about this, so would love any feedback, thanks in advance :)


ScreenShot2024-05-12at6_02_21pm.thumb.png.e897f4b1e10f4317b40e0d9ff8471a73.pngScreenShot2024-05-12at5_46_45pm.thumb.png.7e1deb438f14bfbffb853de06cb394c2.png

Hemi_Last.obj

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