Callum CG Posted May 12, 2024 Share Posted May 12, 2024 Hi people, I'm struggling a lot to slide relax a quad topology surface. I've tried the smooth/blur nodes but both seem to either fold the surface in on itself or bunch up all the points in a highly stressed concentration at the concave border regions, or otherwise just generate odd results, exacerbated by having to re ray a shrunken version back to the original volume. I need to preserve this point order to downstream convert to a single nurbs patch, that's why I can't just quad remesh as it tends to generate extraordinary points, not really sure how to go about this, so would love any feedback, thanks in advance Hemi_Last.obj Quote Link to comment Share on other sites More sharing options...
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