Shy1 Posted July 10 Share Posted July 10 (edited) I'm trying to make a fur coat animation. since the 'post draped' folds in the cloth prevent a clean application of a hair groom onto the static T pose, what is the correct approach to attribute painting onto a draped cloth? any advice would be most welcome. currently the trim I have around the sleeves and neck is kind of a mess and when animated I'm in a world of clipping and flickering artifacts cheers! Edited July 10 by Shy1 1 Quote Link to comment Share on other sites More sharing options...
ageds Posted 23 hours ago Share Posted 23 hours ago You will want to create a sim mesh for the cloth, simulate the cloth, and then bind the "hero" cloth by the simulation cloth (can use a point deform or momme's wrap deformer). Next up Is to attach the sim guides to the cached and deformed "hero" cloth. Once this is finished then you can deform the final groom by the guides and you should be good to go. I can see about throwing together a basic example for you if that does not track. To answer the draped question, In most studios they are not draping(via a simulation) the cloth before adding in fur but you can if you want. Ultimately you will need to make pre-roll/transition animation from the character A/T pose to the start frame of animation for the sims to be stable anyway but you can do a drape in the A/T to make it look better. Quote Link to comment Share on other sites More sharing options...
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