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Rendering slap comps?


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I'm toying with toon rendering using slap comps in Copernicus (20.5) and am lost when it comes to how to render it. The help page says:

Go to Husk ▸ Slap Comp.
--Done

Add a slap comp and set Source to COP Network.
--Done

Set COP Node to the slap comp’s Block End COP.
--Done

Enter a simplified name in the Label parameter for the COP Node path that you can reference. The APEX graph is saved and runs after each frame.
--??? I'm afraid this is so Greek to me I don't know what to Google to find the steps. I'm sure it's something that if I watch the right hour-long talk it'll be clear, but which talk would that be? (Or, better yet, what 10-minute tutorial will help me out?)

Thanks for any guidance!

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