bentway23 Posted July 19 Share Posted July 19 I'm toying with toon rendering using slap comps in Copernicus (20.5) and am lost when it comes to how to render it. The help page says: Go to Husk ▸ Slap Comp. --Done Add a slap comp and set Source to COP Network. --Done Set COP Node to the slap comp’s Block End COP. --Done Enter a simplified name in the Label parameter for the COP Node path that you can reference. The APEX graph is saved and runs after each frame. --??? I'm afraid this is so Greek to me I don't know what to Google to find the steps. I'm sure it's something that if I watch the right hour-long talk it'll be clear, but which talk would that be? (Or, better yet, what 10-minute tutorial will help me out?) Thanks for any guidance! Quote Link to comment Share on other sites More sharing options...
shanglei5900 Posted August 10 Share Posted August 10 Enable "Depth" aov in "Karma Render Settings" should work,good luck! Quote Link to comment Share on other sites More sharing options...
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