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Baking projection down to UVs Karma.


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I am projecting an emissive texture (it can be diffuse no problem) onto a plane. I want to bake it down to the UVs of the plane. how do I do that. I have looked at Matt Estela's guide https://www.tokeru.com/cgwiki/HoudiniLops#Texture_baking_with_Karma
I have got his example to work but I cannot get mine to do the same thing. His is high to low poly baking, whereas I just want to bake the current shader down to UVs.
I have added the special lens shader and got a baking camera.
 

support_1.png

support_2.png

support_3.png

lops_baking_proj.hip

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