misoTired Posted August 15 Share Posted August 15 I am projecting an emissive texture (it can be diffuse no problem) onto a plane. I want to bake it down to the UVs of the plane. how do I do that. I have looked at Matt Estela's guide https://www.tokeru.com/cgwiki/HoudiniLops#Texture_baking_with_Karma I have got his example to work but I cannot get mine to do the same thing. His is high to low poly baking, whereas I just want to bake the current shader down to UVs. I have added the special lens shader and got a baking camera. lops_baking_proj.hip Quote Link to comment Share on other sites More sharing options...
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